| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | ||
| D3D8 | ||
| D3D9 | ||
| Device | ||
| Main | ||
| OpenGL | ||
| Pipeline | ||
| Reactor | ||
| Renderer | ||
| Shader | ||
| SwiftShader | ||
| System | ||
| Vulkan | ||
| WSI | ||
| Yarn | ||
| Android.bp | ||
| SwiftShader.workspace | ||
| swiftshader.gni |
The BlendState structure is part of the cache key used to look up pixel routines, which must not contain any uninitialized bits. The PixelProcessor::States structure gets zero-initialized as a whole by the Memset<> base class, but when writing BlendState structures into it any uninitialized bits may get copied over. Thus BlendState must also be zero-initialized, using Memset<>. Bug: b/140286664 Bug: b/140193782 Change-Id: I031ec1a5f3be4329ae16366bfd4c8f17e2371384 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/35768Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Ben Clayton <bclayton@google.com>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | Loading commit data... | |
| D3D8 | Loading commit data... | |
| D3D9 | Loading commit data... | |
| Device | Loading commit data... | |
| Main | Loading commit data... | |
| OpenGL | Loading commit data... | |
| Pipeline | Loading commit data... | |
| Reactor | Loading commit data... | |
| Renderer | Loading commit data... | |
| Shader | Loading commit data... | |
| SwiftShader | Loading commit data... | |
| System | Loading commit data... | |
| Vulkan | Loading commit data... | |
| WSI | Loading commit data... | |
| Yarn | Loading commit data... | |
| Android.bp | Loading commit data... | |
| SwiftShader.workspace | Loading commit data... | |
| swiftshader.gni | Loading commit data... |