Exposing GL_OES_depth_texture requires that at least depth only format are filterable, so making sure at least D16_UNORM and D32_SFLOAT can be filtered. Tests: dEQP-VK.*d16_unorm* Tests: dEQP-VK.*d32_sfloat* Bug: b/146563038 Change-Id: I2c5a10b03eab19d179c005e2f0f8f22a4921830c Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/39748 Presubmit-Ready: Alexis Hétu <sugoi@google.com> Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Chris Forbes <chrisforbes@google.com> Reviewed-by:
Ben Clayton <bclayton@google.com>
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