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Added pureInteger member to VertexAttribute in order to keep track of whether the attrib was set using glVertexAttribIPointer or glVertexAttribPointer and properly return that state when querying GL_VERTEX_ATTRIB_ARRAY_INTEGER. Fixes dEQP-GLES3.functional.state_query.shader.vertex_attrib_integer Change-Id: Ie6cfcd2008f7abb61d457a41124600fe7cea229a Reviewed-on: https://swiftshader-review.googlesource.com/14828Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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