Mipmap levels used in texture sampling must be limited by the texture's base level (default: 0) and max level (default: 1000). This has an effect on texture completeness, since only the required levels are required to be present in the texture to be considered complete. Change-Id: I31dd87d5a4306622e469c2546107b59f6e51c7dd Reviewed-on: https://swiftshader-review.googlesource.com/4039Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>