This prevents clashes between intermediates. Also update the D3D8 project to not depend on debug macro implementations in the SwiftShader layer. Bug b/29024574 Change-Id: I206b750bf752e3b47867f35379a82f32549a7843 Reviewed-on: https://swiftshader-review.googlesource.com/c/21348Reviewed-by:Alexis Hétu <sugoi@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com>
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| VkDebug.hpp | Loading commit data... | |
| VkGetProcAddress.cpp | Loading commit data... | |
| VkGetProcAddress.h | Loading commit data... | |
| VkPromotedExtensions.cpp | Loading commit data... | |
| Vulkan.rc | Loading commit data... | |
| libVulkan.cpp | Loading commit data... | |
| libvk_swiftshader.lds | Loading commit data... | |
| main.cpp | Loading commit data... | |
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| swiftshader_icd.def | Loading commit data... | |
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| vulkan.vcxproj.filters | Loading commit data... |