This allows validating the EGL image handles. It also ensures that on 64-bit platforms the handles fit in 32-bit so they can be exchanged through 32-bit applications (e.g. on a 32-bit virtual machine). Change-Id: Ie02b00edd2cf7fa02b38316ee7d21c22eae720b5 Reviewed-on: https://swiftshader-review.googlesource.com/5500Tested-by:Nicolas Capens <capn@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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| Buffer.h | Loading commit data... | |
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| Framebuffer.cpp | Loading commit data... | |
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| IndexDataManager.h | Loading commit data... | |
| Renderbuffer.cpp | Loading commit data... | |
| Renderbuffer.h | Loading commit data... | |
| ResourceManager.cpp | Loading commit data... | |
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| Texture.cpp | Loading commit data... | |
| Texture.h | Loading commit data... | |
| VertexDataManager.cpp | Loading commit data... | |
| VertexDataManager.h | Loading commit data... | |
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| libGLES_CM.cbp | Loading commit data... | |
| libGLES_CM.cpp | Loading commit data... | |
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