SPIRV objects have arbitrary sizes -- they are not tied to previous shader APIs' vec4-centric view of the world. In order to be able to allocate space for both variables and ssavalues, we need to know how many scalar components are present in each object. Bug: b/120799499 Change-Id: I58551264eba5011be9bd01135cb35d541463993b Reviewed-on: https://swiftshader-review.googlesource.com/c/23168Tested-by:Chris Forbes <chrisforbes@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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