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Made sure varyings had the same interpolation qualifier in fragment shader and vertex shader (either both flat or both smooth ). Fixes: dEQP-GLES3.functional.shaders.linkage.varying.rules.interpolation_mismatch_1 Change-Id: I7f68490dc19a3365e492b666acda6f5db91d10ab Reviewed-on: https://swiftshader-review.googlesource.com/15768Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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