The Visual Studio 2017 solution will be deprecated in favor of using Visual Studio 2019 for building the CMake project. For now we're keeping it for just the legacy OpenGL ES and Direct3D builds, but Vulkan related projects are removed since they break the full solution build frequently and fixing them may be more involved than running build/cmake.sh again. Bug: swiftshader:134 Bug: b/139189696 Change-Id: I5225a291c6cf4bb8c5d0b9a2f7a16f2e85823feb Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/35708 Presubmit-Ready: Nicolas Capens <nicolascapens@google.com> Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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