Setting a multisampling values of 0 or 1 are apparently 2 different cases, so I tried removing the even number check to fix this. It didn't break any tests, but I'm not sure how well this is covered by the tests. Change-Id: I0e7de9b153288f0c07bde9a2f104ea1d2bf230ac Reviewed-on: https://swiftshader-review.googlesource.com/3622Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>