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The loopCount function was expecting the left side of a binary op to always be a symbol, which isn't necessarily the case, so a null pointer check was added to prevent the crash. Change-Id: I1fe6626bf52ecbb05664d1d2fa18f7ed830a7ee6 Reviewed-on: https://swiftshader-review.googlesource.com/5344Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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