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These were already available for GLES3 and exposed as texturable formats for GLES2 when the GL_EXT_texture_rg extension was exposed, but it should also have enabled these formats as renderable formats. Bug swiftshader:60 Change-Id: I598d7645b04737dae19dc88b4229fa3d7d231714 Reviewed-on: https://swiftshader-review.googlesource.com/9990Reviewed-by:Nicolas Capens <capn@google.com> Tested-by:
Alexis Hétu <sugoi@google.com>
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