| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| BUILD.gn | ||
| Image.cpp | ||
| Image.hpp | ||
| MatrixStack.cpp | ||
| MatrixStack.hpp | ||
| NameSpace.hpp | ||
| Object.cpp | ||
| Object.hpp | ||
| Surface.hpp | ||
| debug.cpp | ||
| debug.h |
We were using a quad-layout depth format as the destination format for glReadPixels calls with GL_DEPTH_COMPONENT / GL_FLOAT format. Upload to a texture was also affected. Bug b/64542192 Change-Id: I8ad700bf86737debe3268ec6a3dbd237cd85ea1a Reviewed-on: https://swiftshader-review.googlesource.com/15548Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| BUILD.gn | Loading commit data... | |
| Image.cpp | Loading commit data... | |
| Image.hpp | Loading commit data... | |
| MatrixStack.cpp | Loading commit data... | |
| MatrixStack.hpp | Loading commit data... | |
| NameSpace.hpp | Loading commit data... | |
| Object.cpp | Loading commit data... | |
| Object.hpp | Loading commit data... | |
| Surface.hpp | Loading commit data... | |
| debug.cpp | Loading commit data... | |
| debug.h | Loading commit data... |