TargetMachine have internal fields mutated during compilation. In order to support concurrent implementation, each compile needs a new TargetMachine. Bug: b/153803432 Change-Id: I1a46d8e0193e6176c777d82ce10008afca91ec94 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/44013Reviewed-by:Antonio Maiorano <amaiorano@google.com> Tested-by:
Ben Clayton <bclayton@google.com> Kokoro-Result: kokoro <noreply+kokoro@google.com>
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