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This cl enables the sampleRateShading feature. New test failures caused by enabling sampleRateShading: Tests: dEQP-VK.glsl.builtin_var.fragdepth.* List of affected tests now passing: Tests: dEQP-VK.glsl.builtin_var.fragcoord_msaa.* Tests: dEQP-VK.pipeline.multisample.min_sample_shading.*.samples_4.* Tests: dEQP-VK.pipeline.multisample.mixed_count.* Tests: dEQP-VK.pipeline.multisample.variable_rate.* Tests: dEQP-VK.pipeline.multisample_interpolation.*.samples_4 Tests: dEQP-VK.pipeline.multisample_interpolation.sample_interpolate_at_single_sample.*.samples_1 Tests: dEQP-VK.pipeline.multisample_shader_builtin.*.samples_4 Tests: dEQP-VK.pipeline.multisample_shader_builtin.write_sample_mask.* Tests: dEQP-VK.renderpass.suballocation.sampleread.numsamples_4.* Tests: dEQP-VK.renderpass2.suballocation.sampleread.numsamples_4.* Bug: b/171415086 Change-Id: I1aa50cff9e2fada482ceef594c59641c7243b563 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/51469 Presubmit-Ready: Alexis Hétu <sugoi@google.com> Kokoro-Result: kokoro <noreply+kokoro@google.com> Tested-by:Alexis Hétu <sugoi@google.com> Commit-Queue: Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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