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The spec states that GL_INVALID_OPERATION is generated when a shader or program function is called on the wrong object type. GL_INVALID_VALUE is generated when there's no shader nor program object by that name. Change-Id: Ia819857b533f226a90d9a9805b254b127da8c667 Reviewed-on: https://swiftshader-review.googlesource.com/5540Tested-by:Nicolas Capens <capn@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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