The stencil buffer always has a quad layout, and can't be copied using copyBuffer() even when copying the full buffer, because it copies one row at a time (i.e. it assumes a linear layout). Likewise a depth buffer may optionally have a quad layout and copying the full buffer still doesn't allow using copyBuffer(). To keep maximum performance for the typical case of copying between equally sized buffers, a new code path it added to copy the entire slice in one memcpy() call. Change-Id: I77f60f66e5cdcd7cf0a73d03f3d3485809d7ebe6 Reviewed-on: https://swiftshader-review.googlesource.com/15008Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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