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The new glGetStringi() function needed to be unified with glGetString(), so I made a utility function to make future modifications easy. Change-Id: I6619d9f99b10d9fc43bd8783a1d50274e2b37a7b Reviewed-on: https://swiftshader-review.googlesource.com/2797Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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