This cl fixes all issues related to building Vulkan using the x86 compiler in Visual Studio: - Added dummy function to prevent compiler crash in VkGetProcAddress.cpp - Added missing WIN32 check in SwiftShader's Vulkan unit tests - Removed alignment code which broke Win32 DLL. Removing all of it should work on all other platforms as well. Minor nit fix: - Renamed VkWrapper to VkNonDispatchableHandle, which is a more accurate name. Bug b/129979580 Change-Id: Ib2bf305433e9aae71ff6f9d796fb86bc7ea733b0 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/31609Tested-by:Alexis Hétu <sugoi@google.com> Presubmit-Ready: Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Device.cpp | Loading commit data... | |
| Device.hpp | Loading commit data... | |
| Driver.cpp | Loading commit data... | |
| Driver.hpp | Loading commit data... | |
| VkGlobalFuncs.hpp | Loading commit data... | |
| VkInstanceFuncs.hpp | Loading commit data... | |
| VulkanUnitTests.vcxproj | Loading commit data... | |
| VulkanUnitTests.vcxproj.filters | Loading commit data... | |
| VulkanUnitTests.vcxproj.user | Loading commit data... | |
| main.cpp | Loading commit data... | |
| unittests.cpp | Loading commit data... |