We don't need protected visibility because we now have a version script which hides all symbols except the ones we want to export. Fixes ld linker errors: relocation R_X86_64_PC32 against protected symbol `libEGL_swiftshader' can not be used when making a shared object relocation R_X86_64_PC32 against protected symbol `libGLESv2_swiftshader' can not be used when making a shared object Change-Id: I059c4b03f2523bf8caf08180b02a349d3cf7b2f2 Reviewed-on: https://swiftshader-review.googlesource.com/18708Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Corentin Wallez <cwallez@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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