This enables using half-float vertex data for OpenGL ES 2.0. Note that GL_HALF_FLOAT_OES does not have the same value as GL_HALF_FLOAT. Change-Id: I0a7a55b7904fe797cdbb86627c8d0a1cc07d2d0a Reviewed-on: https://swiftshader-review.googlesource.com/1500Reviewed-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com>
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