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| .. | ||
| Common | ||
| D3D8 | ||
| D3D9 | ||
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| OpenGL | ||
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| Reactor | ||
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| Shader | ||
| SwiftShader | ||
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| Android.bp | ||
| Android.mk | ||
| SwiftShader.workspace | ||
| swiftshader.gni |
Both windows and linux do this already using .def files and linker scripts, respectfully. Mac's linker has the exported_symbols_list flag that acts similarly. This is required as the SPIRV-Tools in dEQP now collides with the version in SwiftShader, leading to horribly cryptic crashes deep in SPIRV structures. Change-Id: I3641744ae2439bf05468b6f10cf3da0307614534 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/32568 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:Ben Clayton <bclayton@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Chris Forbes <chrisforbes@google.com>
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