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| swiftshader.gni |
Per Vulkan spec 2.9.2, when converting from a floating point value to unsigned normalized, we must first clamp to [0,1]. When converting from a floating point value to signed normalized, we must first clamp to [-1,1]. This wasn't done to clear values. Test: dEQP-VK.rasterization.provoking_vertex.* Bug: b/140203285 Change-Id: I3f8c421b187b6a7e8bcb22d45142dc1664221605 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/35668Tested-by:Chris Forbes <chrisforbes@google.com> Presubmit-Ready: Chris Forbes <chrisforbes@google.com> Reviewed-by:
Ben Clayton <bclayton@google.com>
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