Windows implementation for FrameBuffer needs priority over Ozone. When building Chrome for Windows using Ozone, since use_ozone=true, some required windows definitions don't get defined. Change-Id: I6b8475c036dc88f7e3cb118a7db286afc75857fe Reviewed-on: https://swiftshader-review.googlesource.com/17968Tested-by:Mustafa Çamurcu <camurcu@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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