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Implemented API level of glFramebufferTextureLayer. All functions should now be adapted to handle level and layer, all the way to RenderbufferTexture3D, where layer is still unimplemented. Change-Id: Id5fe94f998ee517ae84cb0d6e60d535cc7891fe3 Reviewed-on: https://swiftshader-review.googlesource.com/3320Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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