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We previously had UNIFORM_BUFFER_OFFSET_ALIGNMENT set to 1. That value was arbitrary, and WebGL expects that value to be 4, so I made the change. Fixes WebGL 2 test: deqp/functional/gles3/negativebufferapi.html Change-Id: I7ab654cce629ac2a5dffc9a9d3bff3c1fb1ec8c7 Reviewed-on: https://swiftshader-review.googlesource.com/16608Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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