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The GLSL-version-specific behavior is already dealt with in earlier checks; here we can assume we are dealing with GLSL ES 3.00. The GLSL ES 3.00 spec section 5.7 explicitly calls out == and != as being supported operations on arrays. This is an unusual construct in real shaders, but it is used in the various "complex expression" tests (in an unreachable path). Bug: b/141916742 Test: dEQP-GLES3.functional.shaders.arrays.complex_expression.* Change-Id: I8a4ece122d604ffb917b94c03c8a086230e9108a Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/36828Tested-by:Chris Forbes <chrisforbes@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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