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Added Texture Storage for both 2D and 3D textures. A map was added to both verify if the format is valid and to return a valid type. The type itself is irrelevant, since there's not data to upload at this point, but I made sure to return a valid type nonetheless in order to prevent breaking any current/future type checks in the code. Change-Id: I49618c52427c86236afddacc4d57288f465bf971 Reviewed-on: https://swiftshader-review.googlesource.com/2812Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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