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| swiftshader.gni |
Despite being a 'client resource', the window can become invalid due to events outside of the client code's control, which causes XGetWindowAttributes to fail because it retrieves servers-side data that is no longer available. Hence it is something we should expect to see happen, and not (always) an indication of a bug that needs fixing. Also, we should be able to safely continue with an invalid window. At this point it's up to the client code to catch the X error and handle it appropriately. The EGL spec does not indicate that it should catch it instead and generate an error (eglSwapBuffers can generate EGL_CONTEXT_LOST but that's reserved for power management events). Bug chromium:861882 Bug chromium:824522 Change-Id: I78a364516b9466f652c94de68553369935590bde Reviewed-on: https://swiftshader-review.googlesource.com/19868Reviewed-by:Antoine Labour <piman@chromium.org> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com>
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