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Fragment output layout qualifiers may contain location, which was currently ignored by SwiftShader. Pre-declared fragment outputs that have a valid location at the correct location within the fragmentOutputs array to solve this. Fixes all failures in WebGL 2 tests: all/deqp/functional/gles3/fragmentoutput/* Change-Id: I30e004449fb90713984b3481abb24c5d0cd6e867 Reviewed-on: https://swiftshader-review.googlesource.com/16788Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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