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The use of std::unordered_map was the main source of slowdowns in the optimizer code, so it was re-written without any maps. In order to do so, the information originally carried by the maps was moved to user-defined information stored within Subzero classes. The optimizer now manages the memory used to store this information. Bug swiftshader:69 Bug b/67872293 Change-Id: I2757169f0d3d467766317af6e00e149b4317fb9c Reviewed-on: https://swiftshader-review.googlesource.com/19508Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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