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Added int and unsigned int as possible internal storage types for VertexAttribute on top of the existing float type by using a union in order to be able to store the new VertexAttribute types in their native types. Change-Id: I5a98aeded065095df6b44fa20f4c293ae230bc37 Reviewed-on: https://swiftshader-review.googlesource.com/2828Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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