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| swiftshader.gni |
More specifically, crash occurs when viewport.Y is negative, and scissoring isn't explicitly set by user. Problem was a combination of computing invalid scissor bounds, and after clamping to these bounds, proceeding to index buffers when yMin >= yMax. Fixed both computation of scissor bounds, and making sure to early out when yMin >= yMax to avoid OOB buffer indexing. Bug: chromium:904276 Change-Id: I14580d7c4f0d9888c19e037b47113624a247ede1 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/29971Tested-by:Antonio Maiorano <amaiorano@google.com> Presubmit-Ready: Antonio Maiorano <amaiorano@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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