| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | ||
| Device | ||
| Main | ||
| OpenGL | ||
| Pipeline | ||
| Reactor | ||
| Renderer | ||
| Shader | ||
| SwiftShader | ||
| System | ||
| Vulkan | ||
| WSI | ||
| Android.bp | ||
| SwiftShader.workspace | ||
| clang-format-all.sh | ||
| clang-format-separate.sh | ||
| commit_id.py | ||
| swiftshader.gni |
PNaCl uses the ILP32 data model, even on x86-64 (cf. the x32 ABI). Reactor instead always uses LP64 on 64-bit. The main technical difference is the ILP32 on x86-64 used the address- size override prefix (0x67) for every instruction that accesses memory, which makes it look at only the lower 32-bit part of base and index registers. Note this only works in a sandbox-like environment, where memory is allocated in the lower 4 GiB range, such as PNaCl. Bug: b/179832693 Change-Id: I068ddd12b1827e3babc49a06ddf26b932d2082c5 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/55468 Kokoro-Result: kokoro <noreply+kokoro@google.com> Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | Loading commit data... | |
| Device | Loading commit data... | |
| Main | Loading commit data... | |
| OpenGL | Loading commit data... | |
| Pipeline | Loading commit data... | |
| Reactor | Loading commit data... | |
| Renderer | Loading commit data... | |
| Shader | Loading commit data... | |
| SwiftShader | Loading commit data... | |
| System | Loading commit data... | |
| Vulkan | Loading commit data... | |
| WSI | Loading commit data... | |
| Android.bp | Loading commit data... | |
| SwiftShader.workspace | Loading commit data... | |
| clang-format-all.sh | Loading commit data... | |
| clang-format-separate.sh | Loading commit data... | |
| commit_id.py | Loading commit data... | |
| swiftshader.gni | Loading commit data... |