| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | ||
| D3D8 | ||
| D3D9 | ||
| Main | ||
| OpenGL | ||
| Reactor | ||
| Renderer | ||
| Shader | ||
| SwiftShader | ||
| Android.mk | ||
| SwiftShader.workspace |
The following cl had broken all fragment uniform buffers: https://swiftshader-review.googlesource.com/6950 Since the null pointer check was only made on the vertex uniform buffer, it was preventing the fragment uniform buffer from being set, which was causing a crash when this happened. There was a second issue with this cl, which was allowing 'uniformBuffers[-1].get()' to be called, which should not have been allowed. Also, it is safer to call VertexProcessor::setUniformBuffer and PixelProcessor::setUniformBuffer unconditionally in order to set the null pointers correctly when no buffers are set. Change-Id: I275b0bca6173ee3df4e0e369926ed0a94500e1ba Reviewed-on: https://swiftshader-review.googlesource.com/7216Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | Loading commit data... | |
| D3D8 | Loading commit data... | |
| D3D9 | Loading commit data... | |
| Main | Loading commit data... | |
| OpenGL | Loading commit data... | |
| Reactor | Loading commit data... | |
| Renderer | Loading commit data... | |
| Shader | Loading commit data... | |
| SwiftShader | Loading commit data... | |
| Android.mk | Loading commit data... | |
| SwiftShader.workspace | Loading commit data... |