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| swiftshader.gni |
Because of existing synchronization mechanisms in SwiftShader, pipeline barriers can be noop for now. If we do remove those synchronization mechanisms, there's also a simple way of implementing pipeline barriers, which is commented on here. Bug b/118619338 Change-Id: If82d275c46f234e5549018115c9f19f21e2c09b2 Reviewed-on: https://swiftshader-review.googlesource.com/c/22708Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Chris Forbes <chrisforbes@google.com>
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