This fixes two issues. We had a global 'blitter' instance which doesn't get destroyed until the library us unloaded. This is reported as a memory leak (albeit benign). Potentially worse is that the singleton was shared between all threads, and the Routine cache isn't thread safe. Bug chromium:732691 Change-Id: I7b90d7d2bc67b4a9f78cdf4f54a76fa2f798b7cc Reviewed-on: https://swiftshader-review.googlesource.com/10128Tested-by:Nicolas Capens <capn@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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| LLVMRoutineManager.hpp | Loading commit data... | |
| Main.cpp | Loading commit data... | |
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| Routine.cpp | Loading commit data... | |
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