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Pass a surface to the blit/flip functions, instead of a raw pointer. This puts the FrameBuffer in control of locking and unlocking. Change-Id: I55335b3beef8d7083aae7687bd25392964261bde Reviewed-on: https://swiftshader-review.googlesource.com/4482Reviewed-by:Nicolas Capens <nicolascapens@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com>
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