This still uses the legacy approach with 6 pointers per mipmap level for each cube face. Will be refactored to use a single pointer to access faces as consecutive layers. Bug: b/129523279 Tests: dEQP-VK.texture.filtering.cube.formats.r8g8b8a8_unorm.* Change-Id: I1f59f121d2989e0ba79eb3441529b812a8d9111a Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/29969 Presubmit-Ready: Nicolas Capens <nicolascapens@google.com> Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Chris Forbes <chrisforbes@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| ComputeProgram.cpp | Loading commit data... | |
| ComputeProgram.hpp | Loading commit data... | |
| Constants.cpp | Loading commit data... | |
| Constants.hpp | Loading commit data... | |
| PixelProgram.cpp | Loading commit data... | |
| PixelProgram.hpp | Loading commit data... | |
| PixelRoutine.cpp | Loading commit data... | |
| PixelRoutine.hpp | Loading commit data... | |
| SamplerCore.cpp | Loading commit data... | |
| SamplerCore.hpp | Loading commit data... | |
| SetupRoutine.cpp | Loading commit data... | |
| SetupRoutine.hpp | Loading commit data... | |
| ShaderCore.cpp | Loading commit data... | |
| ShaderCore.hpp | Loading commit data... | |
| SpirvID.hpp | Loading commit data... | |
| SpirvShader.cpp | Loading commit data... | |
| SpirvShader.hpp | Loading commit data... | |
| SpirvShaderSampling.cpp | Loading commit data... | |
| SpirvShader_dbg.cpp | Loading commit data... | |
| VertexProgram.cpp | Loading commit data... | |
| VertexProgram.hpp | Loading commit data... | |
| VertexRoutine.cpp | Loading commit data... | |
| VertexRoutine.hpp | Loading commit data... |