A few things: - The library wasn't located in the provided path - The function pointers weren't using the convention call - The libraries built from Visual Studio weren't taken into account (probably only those generated from the CMake generated project were loadable) Change-Id: I7f9cc9aee920747b4bab77286ba811b33982cece Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33128Tested-by:Alexis Hétu <sugoi@google.com> Presubmit-Ready: Alexis Hétu <sugoi@google.com> Reviewed-by:
Ben Clayton <bclayton@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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