Reduce the number of OpenGL and EGL tests to 16, to avoid exceeding the maximum number of X clients. Also make the attempts to open an X display back off exponentially instead of linearly. Bug: b/153322216 Change-Id: Ifb91d9b892dc4b5f6d26f369f2bece454b0bae87 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/48969Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Ben Clayton <bclayton@google.com>
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