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| AndroidCommon.cpp | ||
| AndroidCommon.hpp | ||
| Image.cpp | ||
| Image.hpp | ||
| MatrixStack.cpp | ||
| MatrixStack.hpp | ||
| NameSpace.cpp | ||
| NameSpace.hpp | ||
| Object.cpp | ||
| Object.hpp | ||
| debug.cpp | ||
| debug.h |
GL_HALF_FLOAT and GL_HALF_FLOAT_OES do not have the same value, so to be able to support GL_HALF_FLOAT (in OpenGL ES 3.0) the same way we used to support GL_HALF_FLOAT_OES (in OpenGL ES 2.0), a few spots in the code need to handle both cases. Change-Id: I1fa60c51c65d693f5cc45124cd71411320f24014 Reviewed-on: https://swiftshader-review.googlesource.com/3192Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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