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These new entries will need to be updated once more internal formats are available, but this will do for now. Also added the possibility to query the Framebuffer 0 for GL_BACK, GL_DEPTH and GL_STENCIL, as is allowed by OpenGL ES 3.0. Finally, added a missing break in the GL_DEPTH_STENCIL_ATTACHMENT case. Change-Id: Ifc32cc306c762ff58f9a9fe6608f7c19d3901c31 Reviewed-on: https://swiftshader-review.googlesource.com/3632Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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