| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Context.cpp | ||
| Context.hpp | ||
| Debug.cpp | ||
| EventListener.hpp | ||
| File.cpp | ||
| File.hpp | ||
| ID.hpp | ||
| Location.hpp | ||
| Server.cpp | ||
| Server.hpp | ||
| Thread.cpp | ||
| Thread.hpp | ||
| Type.cpp | ||
| Type.hpp | ||
| Value.cpp | ||
| Value.hpp | ||
| Variable.hpp | ||
| WeakMap.hpp |
Previously Frame was an Thread-internally managed structure, with special accessors for the variable containers of the top most frame. With this change, the Frame can be modified by calling `Thread::update()`. This allows for more powerful edits of the frame, while still preserving a mutex lock over the structure. Bug: b/145351270 Change-Id: I81e87884e26bdd6f22b47e8f71b37bbfc91c7830 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/39882 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:Antonio Maiorano <amaiorano@google.com> Tested-by:
Ben Clayton <bclayton@google.com>
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| File.cpp | Loading commit data... | |
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| Server.cpp | Loading commit data... | |
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| WeakMap.hpp | Loading commit data... |