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It is illegal to use both glFragData and glFragColor in the same shader according to the OpenGL spec, so a check was added to verify that this doesn't happen, and returns an error if it does. BUG=18029434 Change-Id: Ifee14dd539cacc7cd16a2c2634d3e021dbf7ff8e Reviewed-on: https://swiftshader-review.googlesource.com/1430Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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