We need the face target here, not the whole texture target. This fixes the one case that was actually broken, and avoids hitting an assert in debug swiftshader for all tests in this group. Bug: b/141916742 Test: dEQP-EGL.functional.image.api.create_image_gles2_cubemap* Change-Id: I25ef8f6d6e2909adfc646e68f1711589777017ba Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/36948Tested-by:Chris Forbes <chrisforbes@google.com> Presubmit-Ready: Chris Forbes <chrisforbes@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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