| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | ||
| Device | ||
| Main | ||
| OpenGL | ||
| Pipeline | ||
| Reactor | ||
| Renderer | ||
| Shader | ||
| SwiftShader | ||
| System | ||
| Vulkan | ||
| WSI | ||
| Android.bp | ||
| SwiftShader.workspace | ||
| clang-format-all.sh | ||
| clang-format-separate.sh | ||
| commit_id.py | ||
| swiftshader.gni |
Non-power of two vector types were previously not supported as they would be misaligned. Use a `constexpr` function to ensure the `alignas` is rounded to the next POT. While the memory layout for vec3 will be identical to a vec4, this allows us to specialize templates to distinguish between `vec3` and `vec4`. This is used by the debugger to display `vec3` locals without showing an undefined `w` component. Bug: b/145351270 Change-Id: I61f61e42e69d367b1a625c262be970994b287433 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/48708Tested-by:Ben Clayton <bclayton@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Kokoro-Result: kokoro <noreply+kokoro@google.com>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | Loading commit data... | |
| Device | Loading commit data... | |
| Main | Loading commit data... | |
| OpenGL | Loading commit data... | |
| Pipeline | Loading commit data... | |
| Reactor | Loading commit data... | |
| Renderer | Loading commit data... | |
| Shader | Loading commit data... | |
| SwiftShader | Loading commit data... | |
| System | Loading commit data... | |
| Vulkan | Loading commit data... | |
| WSI | Loading commit data... | |
| Android.bp | Loading commit data... | |
| SwiftShader.workspace | Loading commit data... | |
| clang-format-all.sh | Loading commit data... | |
| clang-format-separate.sh | Loading commit data... | |
| commit_id.py | Loading commit data... | |
| swiftshader.gni | Loading commit data... |