| Name |
Last commit
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Last update |
|---|---|---|
| .. | ||
| Common | ||
| D3D8 | ||
| D3D9 | ||
| Device | ||
| Main | ||
| OpenGL | ||
| Pipeline | ||
| Reactor | ||
| Renderer | ||
| Shader | ||
| SwiftShader | ||
| System | ||
| Vulkan | ||
| WSI | ||
| Android.bp | ||
| SwiftShader.workspace | ||
| commit_id.py | ||
| swiftshader.gni |
The purpose of this function is to express *additional* restrictions beyond those imposed by the device limits. We have no such restrictions to impose, so should *always* claim support, not *never*. Test: dEQP-VK.api.maintenance3_check.descriptor_set Bug: b/145007346 Change-Id: Ibacc9336c0900fe0d7af239c58b930bcd13bcd3b Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/38549Tested-by:Chris Forbes <chrisforbes@google.com> Presubmit-Ready: Chris Forbes <chrisforbes@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
| Name |
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|---|---|---|
| .. | ||
| Common | Loading commit data... | |
| D3D8 | Loading commit data... | |
| D3D9 | Loading commit data... | |
| Device | Loading commit data... | |
| Main | Loading commit data... | |
| OpenGL | Loading commit data... | |
| Pipeline | Loading commit data... | |
| Reactor | Loading commit data... | |
| Renderer | Loading commit data... | |
| Shader | Loading commit data... | |
| SwiftShader | Loading commit data... | |
| System | Loading commit data... | |
| Vulkan | Loading commit data... | |
| WSI | Loading commit data... | |
| Android.bp | Loading commit data... | |
| SwiftShader.workspace | Loading commit data... | |
| commit_id.py | Loading commit data... | |
| swiftshader.gni | Loading commit data... |