This fixes a memory leak in the Queue object. The sw::Renderer object has a non trivial destructor, which means we need to call it before deallocating the Queue objects. Bug b/117974925 Change-Id: I1e13c6108e77d5cdcbea337d572f72fdd32530a1 Reviewed-on: https://swiftshader-review.googlesource.com/c/23188Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Chris Forbes <chrisforbes@google.com>
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