When doing multisample rendering, we need to avoid conflicts between render target writes to adjacent slices. - Worst case is an unaligned 16-byte write hitting the last byte of the image, + 15 bytes beyond - Ensure that slices are always 16-byte aligned Test: dEQP-VK.renderpass.* Bug: b/131719815 Change-Id: I5c3ee7c66f0f656fdc85d7388ca907e0173381e5 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/30608Tested-by:Chris Forbes <chrisforbes@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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